BFG: Guide a gentle giant through a peril-laden land in Majin and The Forsaken Kingdom.
Majin and The Forsaken Kingdom is a buddy game similar to Team Ico’s classic 2002 PlayStation 2 game, Ico – and that’s a compliment.
In Ico, the player controls a young boy who must guide a young girl through a peril-laden world. In Majin and the Forsaken Kingdom, a young man must guide a gentle giant through a peril-laden land.
My first impression of the game was not good. It seemed to be a poor platformer with dodgy fighting mechanics and PlayStation 2-era graphics – oh, and bad voice-acting (every time Majin and his human friend succeed in something, Majin bellows out, “Yay, we great”), but I stuck with it and soon realised you shouldn’t judge a game by initial impressions.
Majin is a lumbering child-like monster and, after being freed from captivity by his human friend, the pair must save a kingdom from the grip of a dark plague.
OK, so we’ve heard the story a million times before and game play is a mix of combat, puzzle-solving and platforming. The human can order Majin to do things such as open doors, knock down walls or tackle foes while he skirts around them to pull a lever.
While Majin and The Forsaken Kingdom will never blow you away with innovation, and often you’ll feel it’s just one long escort mission, you’ll be pleasantly surprised by how engaging it can be at times.
It’s a solid buddy-game that will bring a smile to your face, especially in this period when new games are far and few between.
Majin and The Forsaken Kingdom
From: Namco Bandai
For: PlayStation 3, Xbox 360